Wednesday, July 20, 2011

DEAD SPACE 2

dead space 2....
this game is the scary thing i ever play....it just fucking awesome game dude...you need to try it...
i just have lot of nightmare this week....fuckkkk!...that should do it....
sory...sory....that just aaaaaa...nothing....
ok dead space 2
Dead Space 2 is a survival horror third-person shooter. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no HUD, relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies. The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery.

The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels.

The player encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit.

Dead Space 2 offers five difficulty levels; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode.


Plot


The game begins in a hospital on the Sprawl, a densely populated metropolis built on a shard of Titan, one of Saturn's moons. Isaac Clarke has no memory of the last three years, having just been released by Franco, the protagonist of Dead Space Ignition. However, before he can remove the straitjacket, Franco is killed and transformed into a necromorph, leaving Isaac to escape on his own. He is later contacted by a woman named Daina, who guides him to her location. He is also contacted by another patient, Nolan Stross, claiming he and Isaac can destroy the Marker, which Hans Tiedmann, the station's administrator, forced them both to rebuild after finding Isaac adrift. Ignoring Stross, Isaac fights his way across the city, making his way to Daina. Upon his arrival, two guards seize Isaac as Daina reveals that she is a Unitologist sent to "recover" Isaac, claiming that he is responsible for building the Marker that is causing the current infestation and that they need him to build more. As they are about to leave, A Titan Security gunship guns down Daina and her associates, allowing Isaac to escape.

Stross contacts Isaac again and he reluctantly decides to trust Stross, as his only mission now is to destroy the Marker. Stross tells Isaac that the Marker is located in the Government Sector under lockdown. As he makes his way there, Isaac comes across another survivor, Ellie Langford, a CEC officer who eventually joins their mission, deciding that she needs their help to survive. As they progress through the Sprawl, Tiedemann throws several obstacles in their way to stop them from getting to the Marker. Later, Stross' dementia worsens, causing him to attack Ellie, stabbing her eye out with a screwdriver. She survives, and later Isaac is forced to kill Stross in self-defense. As he fights his way to the Marker Isaac experiences visions of Nicole, which become more vivid as she tries to deter him from his task. Eventually he comes to accept the guilt of Nicole's death, causing the Nicole visions to become friendly.

Upon reaching the Government sector, Isaac sends Ellie away alone on a gunship, despite her protests. He does this because he reasons that, even though he could not save Nicole, there is still time for him to save Ellie. Once inside, he releases the doors holding back the necromorphs trying to get to the Marker, who overwhelm Tiedemann's men. Isaac eventually comes upon the Marker, which is surrounded by necromorphs. As Isaac looks on, the Marker begins "convergence", an event foretold by the Unitologists. With the vision of Nicole guiding him, he comes upon a machine that unlocks the blocked Marker-infected parts of his mind, which Nicole claims will help him. He then fights his way to the Marker, where he encounters Tiedemann, whom Isaac is forced to kill. Isaac then approaches the Marker when the Nicole vision suddenly pulls Isaac into his own mind. There, Isaac encounters the parts affected by the Marker and the Nicole vision, who then reveals that the only way to make the Marker "whole" is to absorb the body and mind of the one who created it. After a lengthy battle, Isaac is able to destroy the Nicole vision and rid all traces of the Marker's influence from his mind, destroying the Marker in the process.

Upon exiting his mind, Isaac slumps to the ground, ready to accept his fate as, in a last act of desperation by Tiedmann's security forces, the station's power core will detonate, destroying the station. Suddenly, Isaac receives a call from Ellie, who crashes the gunship through the ceiling. As the room collapses, Isaac makes his way onto the gunship and they escape.

After the credits, an audio transmission is heard between two people, an unknown subordinate and his ranking superior (known only as "the Overseer" from one of the text logs that can be collected during the course of the game). The subordinate relays that Titan Station (which was Marker Site 12) and the Marker have been destroyed. The Overseer replies that the other sites will then have to “pick up the pieces”.(source WIKIPEDIA http://en.wikipedia.org/wiki/Dead_Space_2 )

it make you scare because the space is so dark,and the monster necromoph i mean this motherfucker drop from ceiling,walls and rise from a dead person,sometime it playing dead,you thought it dead but...cmon you know this game right...so why dont you try it..the scariest game ever

Tuesday, June 7, 2011

MGS RISING


Metal Gear Solid: Rising (メタルギアソリッドライジング Metaru Gia Soriddo Raijingu) is an upcoming action video game in the Metal Gearseries by Kojima Productions. The game was announced at the Microsoft E3 2009 press conference, and is in development forPlayStation 3, Microsoft Windows and Xbox 360.The series' former tagline, "Tactical Espionage Action", has been replaced by "Lightning Bolt Action", to fit the protagonist, Raiden; the word raiden is Japanese for "thunder and lightning". Rising is an interquelset between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots.

Metal Gear Solid: Rising chronicles the series of events that resulted in the transformation of Raiden, the protagonist and player character of Metal Gear Solid 2: Sons of Liberty, into his cyborg ninja persona, first seen in Metal Gear Solid 4: Guns of the Patriots. Metal Gear Solid: Risingtakes place during a point in the series' chronology at which Raiden has already begun his transformation into cyborg form, albeit with a different and somewhat more cruel appearance from the one seen in Metal Gear Solid 4, and will show how Raiden changes from his "Rising self" into his "MGS4self." Matsuyama has also hinted that Raiden's past as a child soldier may be elaborated on, and that his personal weaknesses as a human, such as his resolve, will be explored.

While Kimura has been unable to reveal concrete details about the game's plot, teasers have depicted Raiden's body with portions of the body armor missing, and in his Metal Gear Solid 4 armor with sword drawn, crouching on the back of what appears to be Crying Wolf. The E3 2010 trailer depicts Raiden fighting a humanoid enemy equipped with a cybernetic exoskeleton similar to those worn by Metal Gear Solid 4's Beauty and the Beast Corps, which also bleeds the same artificial white blood that Raiden uses. Gameplay sequences also showed him fighting human PMCsoldiers.

Matsuyama has stated that one of his goals for Rising is to put a greater emphasis on gameplay while featuring a less complicated story with shorter cutscenes than previous titles. His intent is to provide an experience that will be fully enjoyable to players who have not experienced its predecessors, and so it will function more as a self-contained story and will likely not lead directly into the plot of Metal Gear Solid 4: Guns of the Patriots.

about this game....Unlike previous titles in the Metal Gear series, Rising will be a fast-paced action game, and creative producer Shigenobu Matsuyama notes that gameplay will focus on two key elements: swordfighting, and a style of stealth that is more fast-paced and action-oriented than in previous titles, which were Tactical Espionage Action games.

A key gameplay feature for the game is titled zan-datsu ("cut and take"), which involves "cutting" through enemies and "taking" parts from the bodies of dismembered cyborgs and robots. Things which can be taken include life, energy, parts, ammunition, items, and occasionally information. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself.

Click this link to watch the trailer(http://www.youtube.com/watch?v=FVD9vfOPdfI&feature=related)

it gonna blow your mind.......

Sunday, June 5, 2011

life as a GAMERS

We as a human being should eat something to live.....but ummm
if we a gamers what should we do....eat a ps3 console..no,no...not that
we eat the game....LoL
we just stay in front of the TV over an hour just just playing all the
f**king game...spending lot of money just to buy game,not eat until you feel....i dont know
hungry...what is that...hahaha...this is advice....stop 15 minutes for every hour playing game....
avoid playing game if you feel tired...tired? i heard that word before...well if you are a gamers
you should follow this advice.....
i'm new here so if there any mistake i make dont say it....coz i can't hear you
this blog is not all about games....maybe something different....
manga,anime....other stuff...porn hahahah just kidding